Category: Innovation Games & Gamestorming

15 January 2020 / Agile & Scrum
An Effective Sprint Review? Do it the Fish!y way!

Choosing how you will walk through your day, having fun with your colleagues and clients, actively listen and participate in collaborations, and ensuring others also have a great day. I have written a short story a while ago about the basics of the Fish! Philosophy for being an outstanding team member. In other blog posts, I covered how this can make your Sprint Retrospective more...

21 August 2019 / Agile & Scrum
An Effective Sprint Planning? Do it the Fish!y way!

Choosing how you will walk through your day, having fun with your colleagues and clients, actively listen and participating in collaborations, and ensuring others also have a great day. I have written a short story a while ago about the basics of the Fish! Philosophy for being an outstanding team member. In another blog post, I covered how this can make your Sprint Retrospective more effective. Now...

1 August 2019 / Agile & Scrum
An Effective Sprint Retrospective? Do it the Fish!y way!

Choosing how you will walk through your day, having fun with your colleagues and clients, actively listen and participating in collaborations, and ensuring others also have a great day. I have written a short story a while ago about the basics of the Fish! Philosophy for being an outstanding team member. Now let’s have a look at how this could fit within a Scrum Team. Even more...

16 May 2018 / Agile & Scrum
The 5 liberating whys

  Object of Play Some teams are struggling with re-enforcing behaviors and can’t seem to find why they can’t find the cause. If teams seem unable to reach the goal for their iteration, it’s good to go hunting for root causes.  The 5 why’s technique was formally developed in the 1930s by Sakichi Toyoda, one of the fathers of the Japanese industrial revolution. Here is...

18 October 2017 / Engaging Workshops & Meetings
I am Steven, and I am a game designer! (experience report)

“I am Steven, and I am a game designer!” This was how the Innovation Games® Game Design Masterclass started anyway; a hero technique to make people feel they can really pull this off. And what a day it proved to be! But first things first. Is it just a play, or is it a game…? Is it a serious game…? Is it a serious business...

27 September 2017 / Agile & Scrum
3 Little pigs retro for Distributed teams

3 Little pigs Retro for Distributed teams Object of Play Finding out new insights and points to improve by looking at the current solution in a way that guides thinking in very brittle to rock sloid components. This version is an adaptation of the 3 little pigs retrospective in the excellent Fun Retrospectives book (www.funretrospectives.com) . This online version is suited for distributed teams. The...