Category: Innovation Games & Gamestorming

13 September 2017 / Agile & Scrum
The Po’s Nightmare : A distributed Retro

Do you follow a PO that takes on a lot of responsibilities and can get all the help he can get from the team? Why not put him in the center of your next reflection? The steps presented here are ideally suited to having distributed team reflect on his role and suggest ways to improve. Object of Play Finding out new insights and points to...

16 August 2017 / Agile & Scrum
Mission impossible futurespective for distributed teams

We love to also give our followers tools to improve their agile toolbox. Here's a nice technique that you can easily modify to use with distributed teams. Let's discover it together. Object of Play Finding out new insights about a current project by pushing boundaries and thinking outside of constraints. This version is an adaptation of the Mission Impossible game from the excellent Game Storming...

27 July 2017 / Engaging Workshops & Meetings
Experience report: Starting to apply Innovation Games® Facilitation for successful meetings

After having followed the session Innovation Games for Successful Meetings, I didn’t really have the opportunity to start applying, until we had a gathering with our swimming club. In this article I’ll take you step-by-step through a full session start to finish. The Flow Monday evening 19:20. After a heavy day at work, a meeting was planned to discuss how we would organise our “new” swimming...

22 February 2017 / Engaging Workshops & Meetings
The GO FAR canvas for effective meeting culture

In so many organisations I visit, the same lament continuously seems to surface: "We spend so much time in meetings!". As a coach, when I then try to implement a framework such as Scrum, which defines 5 ceremonies per sprint that each take up their time, without taking into account the team's current situation, I'm already set up to fail. Sometimes teams have lived in this...

22 September 2016 / Agile & Scrum
Of Learning, Play and Owning Your System

I recently attended some events where talks on different subjects brought the audience to specific puzzle pieces of understanding on how complex adaptive systems perform best, especially taking into consideration the human factor. The first talk was at an event hosted by Lego®, where Pedro De Bruyckere did a talk about "How play changed the world (and vice versa)". The second talk was at the LeSS...

31 August 2016 / Engaging Workshops & Meetings
The Winning Circle: The Making of

Elegant experiment In a previous article, I’ve talked about an elegant experiment from 1962 we’ve re-done. At the moment of writing this article, we’ve completed 2 dry runs:  One with a small group of students, and one bigger group of agile coaches, managers and scrum masters. We got plenty of feedback, and improvement is on its way. This article is about how we used Luke...