Category: Software Craftsmanship

10 February 2016 / Agile & Scrum
Splitting Backlog Items Part 2: Who

After XPDays 2015 in our session “Sharpen your story splitting skills”, we concluded that some additional framing was needed for our useful deck of cards with splitting patterns.  This article is the successor of the "Splitting Backlog Items Part 1: When" post, and will handle about the people and aims to help you understand dysfunctions that make item splitting a pain and the reasons for good practices. Background Quite frequently we see...

3 February 2016 / Agile & Scrum
Splitting Backlog Items Part 1: When

At XPDays 2015, we presented the session “Sharpen your story splitting skills”. In the end people left with the shared knowledge from the other attendents and as a cherry on the cake a useful deck of cards with splitting patterns.  This session can be called a success, but still I had the feeling this subject needed more attention to effectively help people. When the big stories do not fit...

19 January 2016 / Agile & Scrum
Stop Managing Dependencies!

Dependencies in Software Development have been an issue since decades and lots of practices have been built to “manage” them, creating an environment that becomes more complicated with longer time-to-market times as dependencies grow (or the product/solution grows). This is creating an illusion and no dependency management is alwys the only answer! Coordination to remove dependencies is usually a more sustainable outcome with less management. The...

23 December 2015 / Agile & Scrum
A Horror Story: Efficiency is Killing Productivity

Are you working in product development? Creative work? Research? Or any other domain where brains are the main asset? YES? Then this story is for you! It's called: "Efficiency in organisations has become counterproductive!" Take the holy grail of efficiency: Clarity - Measurements - Accountability, it makes human efforts derail! And yes, I've been tricked into it myself. My work while being tricked and still today...

15 December 2015 / Agile & Scrum
The Good, Bad and Ugly of Being 1 Year in a LeSS Huge Adoption

Large-Scale Scrum or LeSS About 1 year ago BASE Company engaged with Co-Learning in order to improve their time to market, productivity and quality using "Agile". As many other companies their understanding about Agile was limited to the practices, roles and process and mainly focussed on their "development" teams. Together we generated a better understanding setting up a POC (Proof Of Concept) within one area of their...

23 September 2015 / Software Craftsmanship
Learn, Share, Practice at SoCraTesBE 2015

Why I love SoCraTes events I have attended several software craftsmanship and testing unconferences and similar events over the past years and all of them have left me wanting more. The openness, the sharing of knowledge and the freedom to fully decide on my own learning experience have been enough to inspire me to bring this wonderful concept to Belgium. I luckily found an excellent partner...