Tag: retrospective

Retrospective : Cross-functional team ecocycle
Object of Play Cross functional teams are a basic building block of high performing agile teams. They are essentially a group of people from different areas of expertise working together to achieve a common goal. The main idea is that the assembly of different skills and knowledge will cultivate innovative solutions. But, just because you group a bunch of people together, it doesn’t mean things...

Retro : Reboot Required
Some teams are new in the world of Agile and still have to discover the extent of self-organization and control they have. This retrospective looks at the zones of control of a team and finds ways to increase the things they can control via ALTernate solutions. Purposes : Have people discover their individual and collective power Reveal bottom-up solutions Share actionable ideas and help one...
3 Little pigs retro for Distributed teams
3 Little pigs Retro for Distributed teams Object of Play Finding out new insights and points to improve by looking at the current solution in a way that guides thinking in very brittle to rock sloid components. This version is an adaptation of the 3 little pigs retrospective in the excellent Fun Retrospectives book (www.funretrospectives.com) . This online version is suited for distributed teams. The...

Mission impossible futurespective for distributed teams
We love to also give our followers tools to improve their agile toolbox. Here's a nice technique that you can easily modify to use with distributed teams. Let's discover it together. Object of Play Finding out new insights about a current project by pushing boundaries and thinking outside of constraints. This version is an adaptation of the Mission Impossible game from the excellent Game Storming...
Most common mistakes in scrum ceremonies 6/7: the sprint retrospective
Not respecting the prime directive This is not a blame game ceremony. We are not looking for a scapegoat. We are looking for ways to improve our collaboration, not destroy it further by pointing fingers. The only reason why it may matter who did it, is that they might have a deeper understanding of why it went wrong. It’s up to the team to work...
Gamestorming Retreat grows facilitation skills
Today's gamestorming retreat session took us through the facilitation of 6 different games which were played several times. Each time we took into account the learning from the previous session into a new experiment and as such grew our collaborative facilitation skills tremendously. Conclusion of the day: it is not all about the game, the right facilitation skills and understanding brings it all to another level. Here...