Tag: retrospective

13 February 2019 / Agile & Scrum
Retrospective : Cross-functional team ecocycle

Object of Play Cross functional teams are a basic building block of high performing agile teams. They are essentially a group of people from different areas of expertise working together to achieve a common goal. The main idea is that the assembly of different skills and knowledge will cultivate innovative solutions. But, just because you group a bunch of people together, it doesn’t mean things...

7 March 2018 / Agile & Scrum
Retro : Reboot Required

Some teams are new in the world of Agile and still have to discover the extent of self-organization and control they have. This retrospective looks at the zones of control of a team and finds ways to increase the things they can control via ALTernate solutions. Purposes : Have people discover their individual and collective power Reveal bottom-up solutions Share actionable ideas and help one...

27 September 2017 / Agile & Scrum
3 Little pigs retro for Distributed teams

3 Little pigs Retro for Distributed teams Object of Play Finding out new insights and points to improve by looking at the current solution in a way that guides thinking in very brittle to rock sloid components. This version is an adaptation of the 3 little pigs retrospective in the excellent Fun Retrospectives book (www.funretrospectives.com) . This online version is suited for distributed teams. The...

16 August 2017 / Agile & Scrum
Mission impossible futurespective for distributed teams

We love to also give our followers tools to improve their agile toolbox. Here's a nice technique that you can easily modify to use with distributed teams. Let's discover it together. Object of Play Finding out new insights about a current project by pushing boundaries and thinking outside of constraints. This version is an adaptation of the Mission Impossible game from the excellent Game Storming...

29 April 2013 / Agile & Scrum
Most common mistakes in scrum ceremonies 6/7: the sprint retrospective

Not respecting the prime directive This is not a blame game ceremony. We are not looking for a scapegoat. We are looking for ways to improve our collaboration, not destroy it further by pointing fingers. The only reason why it may matter who did it, is that they might have a deeper understanding of why it went wrong. It’s up to the team to work...

8 September 2012 / Engaging Workshops & Meetings
Gamestorming Retreat grows facilitation skills

Today's gamestorming retreat session took us through the facilitation of 6 different games which were played several times. Each time we took into account the learning from the previous session into a new experiment and as such grew our collaborative facilitation skills tremendously. Conclusion of the day: it is not all about the game, the right facilitation skills and understanding brings it all to another level. Here...